15+ years shaping characters, environments, UI systems, and creative teams across mobile and PC — combining visual direction, hands-on design, and production leadership.
A corporate-horror roguelike deckbuilder, developed from first AI session to a playable demo in three months. One creative owner directing AI agents across engineering, tooling, localization, and testing.
STATUS DEMO LIVE · LANG EN / 中文 · CREW 1 HUMAN + AI AGENTS