01 / SEVEIL
Demo live
AI-native project
SEVEIL
Browser · 2D card game
Built the discipline.
A corporate-horror roguelike deckbuilder—and the production environment where the AI-management method was formed.
15+ years shaping characters, environments, UI systems, and creative teams across mobile and PC — combining visual direction, hands-on design, and production leadership.
Browser · 2D card game
A corporate-horror roguelike deckbuilder—and the production environment where the AI-management method was formed.
AI production system · case study
A three-day playable prototype used to test the same controlled production method in a new engine, dimension and medium.